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How to paint acrylic tokens and dice

This is a short tutorial on how I paint my tokens and dice. The method is the same for both products but for the ease of this tutorial I’ll only be showing an example on a movement template.
So let’s get started…

NB. it is easier to paint your tokens and templates while the masking film is still attached. Don’t worry if you have already removed it as I’ll show my method for painting dice and without the masking film at the end of the tutorial.

What you will need:

Tokens, templates or dice that you are painting
Paintbrush (not your best brush)
Cheap craft acrylic paint

Painting Tokens and Templates

Step 1

Apply a liberal amount of paint to the exposed/etched acrylic areas of your token. At this point you don’t need to be accurate, but make sure you get paint into all the cracks and crevices. When you are happy with the coverage leave your paint to fully dry. Re-apply paint if the paint coverage in the recesses is not sufficient.

Step 2

When the paint is dried, peel away the masking film. This will leave the paint in the non-masked areas.

Congratulations, you token is now painted.

Painting dice or tokens without the masking film attached

If you are painting a surface that does not have a masking film (e.g Dice or tokens), then the process is slightly more labour intensive (but certainly not hard).

Step 1

Similar to the previous method, apply a liberal amount of craft paint to the surface of the token or dice. Again, you do not need to be particularly neat but try not to let too much paint build up on the surface that you don’t wish the paint to remain on.

Step 2

Allow the paint to partially dry (roughly 10 minutes) then take a paper towel or clean cloth and gently rub the surface of the token. Try not to press to hard in the areas the you wish the paint to remain as this will remove the paint from the recess.

Once all the paint has been removed you should be left with only the paint in the recesses. If the paint density is to thin or looks patchy, allow the paint to fully cure and then repeat steps 1 and 2 until you are happy with the final result.

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Making mushrooms for basing and terrain

I saw an article recently about making mushrooms and decided to show you my own cheapest approach.

Materials you will need:

Grape stalks (grapes can still be attached to provide a yummy snack while you work)
Modelling clay (Milliput, Greenstuff, Air drying clay etc.)

What to do:

Remove grape from stem and eat (if it hasn’t already been removed).
Cut off ends of stalk and trim any excess. Leave to dry.

Roll a very small amount of clay into a ball.
Indent one side of the ball with a pointy object. I prefer the end of my 3.5mm headphone jack.

Press dry stalk into indent to form a smaller indent for glueing.
Wait for clay to dry…
Glue the two bits together and paint to your prefered colour scheme.

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Malifaux quarantine table – Part 13

I had to make a slight change in direction in regards to the flooring. Originally I was just going to have the buildings free standing, but as they lack any real mass and the terrain is prone to being bumped by hands reaching for models they needed to be more solid. To facilitate this the bases have been magnetised and to give them more of a sense of ‘belonging’ a new sub floor has been added directly to the board. This will continue to have rubble and floor boards added to it.

Suitably shadow figure luring in the alley ways.

I decided to test how the ground floor rubble would look. It still needs some floor boards on those joists, but it’s looking good.

With floor boards.

And finally we need to give all that fresh wood a coat of weathering.

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Malifaux quarantine table – Part 12

So now we go back to the warehouse and address the large windows. While experimenting with a few designs I came up with a window for the side of the ware house. Despite the window being intact, this will probably get the ‘Quarantine treatment’ but for now it can enjoy being in one piece.

Next up the warehouses need some doors to keep all those pesky Guild Guards out.

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Malifaux quarantine table – Part 10

Building has started on the warehouses. As these are large buildings the floors have been split up and magnetized so that each floor is removable to reveal the floor underneath. Additionally the magnets on each floor line up so the second floor can be omitted to make a smaller building.

The buildings in position on the board.

The patchwork modular ground looks appalling (in my opinion) which is why I’ve rebuilt it. There is now a solid MDF board underneath that the buildings will attach to (via magnets). It has added extra height to the dirt area so it now sits proud of the pavement, which is not ideal, but bearable.

Next up, painting and then adding the weathered wood to the houses, and adding detail to the warehouses. And for the more astute of our viewers you may notice that there is still a rather empty section of the table. There has been a slight deviation from the original plan… #spoilers

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Malifaux quarantine table – Part 9

Roofing structures are in place, ready for tiling, wall detail added and base layer of ground work added. I had originally thought to make the pieces modular but due to warping of the base card I’m thinking of moving back to the MDF. The original idea was to use a slightly thinner card and then apply ground material so that the final thickness would match the thickness of the sidewalk.

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Malifaux quarantine table – Part 8

So after building the components and testing the layout I decided to take a slightly different direction for the board. Rather than a clean cityscape I decided to move to a more derelict landscape. This means I get to undo all my hard work and break my models (in a good way of course).

A benefit of having smaller chucks of buildings to deal with, is I don’t have to worry about removable floors. Flooring goes in:

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Malifaux quarantine table – Part 7

Next up is the small park at the back of the houses. This is area that is potentially a deployment zone during the game so shouldn’t provide a bottleneck to hamper the player, but also should provide a secondary method of traversing the board that provides cover, at the cost of speed (having to negotiate small alleyways).